OSRS Combat Level Calculator
Calculate your Old School RuneScape combat level. Enter your stats below to find your exact combat level and see what affects it most.
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How the OSRS Combat Level Formula Works
The official Old School RuneScape combat level formula is deceptively elegant. Every character's combat level is built from two components: a base value derived from your defensive and support skills, plus an offensive contribution determined by whichever combat style you've invested in most heavily melee, Ranged, or Magic.
Melee contribution = 0.325 × (Attack + Strength)
Ranged contribution = 0.325 × floor(Ranged × 1.5)
Magic contribution = 0.325 × floor(Magic × 1.5)
Combat Level = Base + max(Melee, Ranged, Magic)
Prayer is halved in the formula because Jagex treats it as a supplementary skill one that supports your combat effectiveness but isn't a primary damage stat. Raising Prayer still matters since every two levels contributes one point to your base, but you'll never turbocharge your combat level with Prayer alone.
Ranged and Magic receive a 1.5 multiplier before the 0.325 factor is applied because these styles were historically disadvantaged 99 Ranged or 99 Magic is effectively treated as 148 levels in the formula, compensating for the fact that you're only training one skill instead of two (Attack and Strength). This design keeps Ranged and Magic builds competitive with maxed melee builds in combat matchmaking. The final combat level is always displayed as a whole integer your raw decimal result is floored down, which is why 125.9 still shows as 125.
What Is Combat Level in OSRS?
Your combat level is Old School RuneScape's single most visible indicator of how dangerous a character is. It's the number displayed beneath your character name in the HUD and above your head in-game. The maximum possible combat level is 126, achievable by maxing every combat skill to 99 alongside 99 Prayer and 99 Hitpoints.
Combat level shapes your gameplay experience in fundamental ways. In the Wilderness, the game uses your combat level to determine which players can attack you only characters within ±X combat levels of your own (where X equals the current Wilderness level you're standing in) can attack or be attacked. This means a maxed 126 in deep Wilderness can be targeted by virtually anyone. For monster aggression, many NPCs will only attack characters below a certain combat level threshold once you're high enough, they'll ignore you entirely, which is either a blessing or an inconvenience depending on your goals. The displayed number is always a floored integer, so there's an invisible decimal beneath what you see on screen that affects when you'll tick over to the next visible level.

How to Raise Your Combat Level the Fastest
The fastest way to increase your combat level as a melee-focused account is to pump Attack and Strength simultaneously, since together they form the melee contribution of 0.325 × (Attack + Strength). Every two combined melee levels adds roughly 0.65 to your total so prioritising both skills over Defence is the right call in the early game. Training Slayer is particularly efficient here because it forces you to fight a huge variety of monsters, stacking combat XP across Attack, Strength, and Hitpoints simultaneously while rewarding you with points for useful unlocks.
Prayer deserves deliberate investment even though it's halved. Reaching 43 Prayer for Protect From Melee, 44 for Eagle Eye, or 45 for Mystic Might gives you combat effectiveness far beyond what the combat level number suggests and every two Prayer levels ticks your base value up by one. Many experienced players recommend getting 43 or 45 Prayer early on any serious account build because the cost-to-benefit ratio is tremendous.
Hitpoints levels up automatically as you deal damage in any combat style, contributing directly to your base value. This means you can't really "skip" Hitpoints it follows your training naturally. What you can control is avoiding unnecessary Defence training on a pure account, since Defence raises your combat level without improving your offensive output, pushing you into higher combat brackets where you'll fight more experienced players.
For Ranged and Magic accounts, the 1.5 multiplier in the formula is your best friend. Raising 99 Ranged from 98 is worth the equivalent of raising two melee levels in terms of combat level impact so pushing these skills to the cap gives disproportionate combat level gains compared to the XP invested. If you're a pure, stacking Ranged or Magic to 99 while keeping Defence at 1 lets you reach a combat level in the 80s–100s with devastating offensive stats.
OSRS Account Build Types and Their Combat Levels
One of the most fascinating aspects of OSRS is how the combat formula creates space for radically different account archetypes each optimised for a specific niche in the game's PvP and PvM ecosystem.
The core philosophy behind every pure build is the same: keep Defence at 1 (or as low as possible) to avoid raising the base value unnecessarily, while stacking offensive skills to maximise damage output within a given combat bracket. A 75 combat pure with 99 Strength and 99 Ranged will outperform most 90 combat mains in their matchmaking range because those mains traded offensive stats for Defence levels that inflated their combat bracket. In PvP, this disparity is decisive. In PvM, however, having low Defence is a significant liability which is why pures tend to focus on PvP content like the Wilderness, staking, or pure clan wars.
F2P vs Members Combat Levels
Free-to-play players can still reach a respectable combat level, but the ceiling is lower and the path is narrower. F2P Prayer is capped at level 31 in terms of accessible content you can train it higher but lose access to most useful prayers which means the Prayer contribution to your base value is limited. Equipment options are sparse: no God armour, no Slayer helm, no Barrows gear. F2P accounts are also locked out of Slayer, the most combat-XP-efficient skill in the game. Members unlock two additional combat skills (Herblore for combat potions and Slayer for monster-specific training), far superior gear progression, and Prayer books that make Prayer investment genuinely worthwhile. For competitive PvP or serious PvM, membership is effectively required, but F2P remains a solid proving ground for new players learning the combat system.
OSRS Combat Level Formula
- Base: 0.25 × (Defence + Hitpoints + floor(Prayer / 2))
- Melee: 0.325 × (Attack + Strength)
- Ranged: 0.325 × (floor(Ranged / 2) + Ranged) = 0.325 × floor(Ranged × 1.5)
- Magic: 0.325 × (floor(Magic / 2) + Magic) = 0.325 × floor(Magic × 1.5)
- Combat Level: Base + max(Melee, Ranged, Magic)
- Max Level: 126 (all stats at 99)
Frequently Asked Questions
The maximum combat level in Old School RuneScape is 126. To reach it, you need 99 in Attack, Strength, Defence, Hitpoints, Prayer, and either 99 Ranged or 99 Magic with 99 in the other close behind. Achieving 126 is a long-term goal that signals complete combat mastery. Most veteran players spend hundreds or even thousands of hours reaching this milestone, and it's considered a prestigious marker of progression in the community. On a maxed account with all skills at 99, you'll sit exactly at 126 with no rounding down, since the decimal calculation aligns perfectly with the maximum possible inputs.
Your OSRS combat level is calculated using an official formula that combines defensive and offensive contributions. First, a base value is calculated as 0.25 × (Defence + Hitpoints + floor(Prayer ÷ 2)). Then the game calculates three possible offensive bonuses: melee = 0.325 × (Attack + Strength), Ranged = 0.325 × floor(Ranged × 1.5), and Magic = 0.325 × floor(Magic × 1.5). The highest of these three offensive values is added to the base, and the resulting decimal is floored to produce your displayed combat level. Our calculator above applies this exact formula in real time as you adjust your skill levels.
Yes, Prayer does affect your combat level in OSRS but at half the rate of other defensive skills. In the base value formula, Prayer is divided by two before being added to Defence and Hitpoints. This means every two Prayer levels adds one point to the effective base value, which then gets multiplied by 0.25. In practical terms, going from 1 to 43 Prayer (the point where Protect From Melee becomes available) adds roughly 5 combat levels across the full calculation. Prayer is still very much worth training; the combat level cost is minimal while the in-game benefits of access to high-level prayers are enormous.
Ranged and Magic each receive a 1.5 multiplier in the OSRS combat formula to balance them against melee combat. A melee fighter levels two skills (Attack and Strength) to maximise their offensive contribution, meaning the max melee bonus draws on 198 total levels (99 + 99). A Ranged or Magic fighter only trains one offensive skill capped at 99. Without the multiplier, maxed Ranged would only contribute half as much as maxed melee to combat level. The 1.5 multiplier inflates 99 Ranged or Magic to an effective 148 levels, keeping these combat styles competitive in the formula and ensuring combat brackets reflect actual fighting capability fairly.
The combat systems between OSRS and RuneScape 3 are fundamentally different. OSRS uses the classic combat triangle model with separate Attack and Strength skills, a max combat level of 126, and the legacy formula described above. RS3 replaced this with the Evolution of Combat (EoC) system in 2012, which uses a unified skill called 'Constitution' instead of Hitpoints, introduces abilities and ability bars, and calculates combat level differently with a maximum of 138. OSRS was created specifically to preserve the pre-EoC gameplay that the majority of veteran players preferred so if you're using an OSRS combat calculator, the formula and maximum level are completely different from anything in RS3.
In game, your combat level is always displayed in the bottom-right of your character panel open the Skills tab and look at the top right, or simply hover over your character in the chat interface. In-game the level shown is always the floored integer. You can also see your combat level by opening your Character Summary panel or checking the Equipment screen. However, in-game displays don't show you how close you are to the next level or which skill would raise it most efficiently that's exactly what a calculator like ours is for. If you're planning a build or optimising your account, the in-game display gives you the result; our calculator gives you the insight.
There's no minimum combat level to enter the Wilderness any account can walk in. However, the Wilderness level (1 through 56) determines your PvP range. At Wilderness level 20, players within ±20 combat levels of your own can attack you. At level 56 (deep Wilderness), that range is the full ±56, meaning even a combat 70 can be attacked by a maxed 126. For serious Wilderness activity like revenant caves or the Chaos Elemental, most players recommend being at least combat 80–90 with solid gear and a teleport ready. Always scout your bracket before running PvP content knowing who can attack you is as important as knowing your own combat level.
No once a skill is levelled up in OSRS, you cannot reduce it through normal gameplay. Combat level only goes up, never down. The only partial exception is that some players use stat-reducing potions (like Zamorak brews, which lower your Attack temporarily) in PvP, but these effects are temporary and don't affect your true combat level. This is why pure accounts are built with extreme care from the very beginning training even a single unwanted Defence level is permanent and will raise your combat level bracket forever. If you've already trained a skill higher than your build intended, the only real option is starting a new account with those restrictions in mind from day one.